Aura Kaze, Cloud-step Rogue

Privileged would be the word any Elemi commoner might use to describe Aura Kaze’s childhood. Aura felt little attachment to her Untouched father, who was but an ordinary human risen to higher ranks through the marriage to her mother. Her mother, the eldest daughter of the Kaze Clan, held great authority within the Air Council in Beke’s Tribunal Council. Always were matronly duties forced upon Aura in her childhood teachings: statecraft, speechcraft, courtcraft and sword fighting were all she knew from early as she could remember.

In a happen-chance scenario where she fled her sword fighting instructor in a fit of rage, she stumbled upon a groupof young Elemi of mixed elemental origins, urchins
playing pretend Knights and Knaves on the street. To see young Aura, armed with a real (but blunted) training sword left them in awe. Though knowing better than to pester her with questions and dote on her, they simply invited her to their game. To just be included with other children, unimportant and one of many in an exhilarating game
completely new to her. She returned home, hours later, wide-grinned, battered and bruised after guards failed to find her in their own search since her disappearance.

Thus the group of street ruffians quickly became her closest friends, though as they grew older their antics changed from tumultuous rough and tumble games to darker streaks. Many fell in with petty-crime gangs and the friend group became divided. After such division the old childhood friends would clash, and in one such occasion Aura and her petty group had taken to burgle the same antique store as some of their old friends in a rival gang, on the same night. When the two came across each other in the middle of the store (having entered from separate ends of the shop) a scuffle broke loose. Dozens of priceless items were destroyed in the scuffle and one blood soaked into the rugs of the store. It didn’t take long for the guards to hear the racket. When Aura was brought before her parents they were long past the point of yelling.

Her punishment instead was exile for the great shame she had brought to her family. To the Wind Temples of Szelvihar she was sent, a few days’ ride North of Beke in the towering mountains that drew the border between Abunae and Abunos. Though inert at first, she eventually gave way to the monastic teachings in the temples after nearly a year away from home. After four she had grown to love their teachings, the freedom and discipline they held was truly what she felt she always needed. Her expert martial skills combined with her subtle nature made her a first choice for a guard placement with Vilamin, the Lightning Chimera. There she has watched over him for many months, though uneventful it has given her time to reflect and prepare herself for her return to Beke at the end of her exile, only months away.


This product was designed by Dungeon Master Stash for their June 2022 release, Elemental Energies. They are a group of very talented artists who create high-quality tabletop miniatures and campaign materials.
We are proud to be a DM Stash licensed merchant.

$5.99

In stock

Free Shipping
On all orders of $35 or more

Aura Kaze, Cloud-step Rogue

Description

Privileged would be the word any Elemi commoner might use to describe Aura Kaze’s childhood. Aura felt little attachment to her Untouched father, who was but an ordinary human risen to higher ranks through the marriage to her mother. Her mother, the eldest daughter of the Kaze Clan, held great authority within the Air Council in Beke’s Tribunal Council. Always were matronly duties forced upon Aura in her childhood teachings: statecraft, speechcraft, courtcraft and sword fighting were all she knew from early as she could remember.

In a happen-chance scenario where she fled her sword fighting instructor in a fit of rage, she stumbled upon a groupof young Elemi of mixed elemental origins, urchins
playing pretend Knights and Knaves on the street. To see young Aura, armed with a real (but blunted) training sword left them in awe. Though knowing better than to pester her with questions and dote on her, they simply invited her to their game. To just be included with other children, unimportant and one of many in an exhilarating game
completely new to her. She returned home, hours later, wide-grinned, battered and bruised after guards failed to find her in their own search since her disappearance.

Thus the group of street ruffians quickly became her closest friends, though as they grew older their antics changed from tumultuous rough and tumble games to darker streaks. Many fell in with petty-crime gangs and the friend group became divided. After such division the old childhood friends would clash, and in one such occasion Aura and her petty group had taken to burgle the same antique store as some of their old friends in a rival gang, on the same night. When the two came across each other in the middle of the store (having entered from separate ends of the shop) a scuffle broke loose. Dozens of priceless items were destroyed in the scuffle and one blood soaked into the rugs of the store. It didn’t take long for the guards to hear the racket. When Aura was brought before her parents they were long past the point of yelling.

Her punishment instead was exile for the great shame she had brought to her family. To the Wind Temples of Szelvihar she was sent, a few days’ ride North of Beke in the towering mountains that drew the border between Abunae and Abunos. Though inert at first, she eventually gave way to the monastic teachings in the temples after nearly a year away from home. After four she had grown to love their teachings, the freedom and discipline they held was truly what she felt she always needed. Her expert martial skills combined with her subtle nature made her a first choice for a guard placement with Vilamin, the Lightning Chimera. There she has watched over him for many months, though uneventful it has given her time to reflect and prepare herself for her return to Beke at the end of her exile, only months away.


This product was designed by Dungeon Master Stash for their June 2022 release, Elemental Energies. They are a group of very talented artists who create high-quality tabletop miniatures and campaign materials.
We are proud to be a DM Stash licensed merchant.

Additional information

Weight.8 oz
Dimensions3 × 3 × 3 in
Color

Gray

Material

ABS-Like Resin

Scale

Size Class (D&D)

Reviews

There are no reviews yet.

Be the first to review “Aura Kaze, Cloud-step Rogue”

This site uses Akismet to reduce spam. Learn how your comment data is processed.

The information below applies to most products on this site. Any exceptions will be noted in the individual item descriptions.

Size references (Medium, Large, Huge, etc.) are done at a 28mm(1″) scale using standard D&D rules. This means that minis will have a size commensurate with the diameter of their base:

  • Small/Tiny – 1″ diameter base or smaller (depends on the mini)
  • Medium – 1″ diameter base
  • Large – 2″ diameter base
  • Huge – 3″ diameter base
  • Gargantuan – typically uses a 4″ diameter base. If the base size is different, it will be noted in the listing.

32mm (heroic scale) miniatures may have bases that are slightly larger.

75mm (display scale) miniatures will typically have a base that is around 3″. Models in this size will have their actual dimensions in their description

  • Product images may include renders, special effects, and/or custom paint that may not be indicative of the received product. We will be adding actual photos of the printed objects as we produce them. If you would like us to send a photo of anything in our shop that doesn’t already have one prior to shipping, please let us know and we’ll be happy to oblige.
  • Unless otherwise specified, all products are 3d-printed in gray with either an ABS-like resin or PLA. This ensures the products are durable but still hold their detail
  • We still recommend handling the products with care as many have very fine, delicate features that can still be easily broken
  • Because of the production process, there may be slight variations, indentations, or rough edges that need to be cleaned up before use/painting
  • Some models require assembly, which may involve sanding, filing, and/or fillers for gaps and seams
  • Dice towers are printed hollow with 2.5mm thick walls. This is to ensure that we are able to provide them at a reasonable price but still have enough strength to hold up to use and packing/unpacking at the gaming table.
  • We perform a thorough inspection of every product before it’s shipped to ensure that it is something that we would be proud to display on our own tables.