Viktor Trine

Raised in Vulfkopt, Viktor as a child was both a padfoot urchin inside the city, and the apprentice of his hunter father outside. He learnt mastery of stealth, staying out of sight and seizing the moment both in and out of cities. Many of the skills he learnt as a hunter were also indispensable as a padfoot, and the same could be said the other way too.

However all good things must come to an end, and when we had just under twenty-winters to him, he was caught by the guard during a break in. A trap had foiled him, given away his cover and left him hanging in wait for the guards to arrest him. When asked if he would prefer to lose his hand or lose two years of his life in the Watchers, he chose the latter. So to Kaltwache he was sent, the largest fort of Greypeak’s Watchers. He became a tracker there, and tracking in snow was always easier than tracking through mud and dirt, and Oldavor had plenty of it.

His reputation grew among the Rangers there. For the first time in his life he felt proud of his talents beyond just the personal joy he could reap from it. Others respected and admired him, and he abandoned much of his old ways of thinking. When the two years were over, he had gathered an intricate knowledge of Colossal Tribal culture, as well as the megafauna of Oldavor. He returned to Vulfkopt, and though feeling disgraced, his father allowed Viktor to work with him as a hunter once again. Though it didn’t last long, a few months after that winter a royal procession summoned Viktor.

He was brought to look for the Crown Prince Hagrin after he had disappeared while travelling from Vanlund to Vulfkopt. With Viktor’s reputation, the Royal Court hoped he could provide aid into the matter. Thus he did, finding the Prince and his men captive in a nook tucked beneath the shadows of Donmeir Peaks, and concealed by the trees of Vermist Forest. Viktor did not call for help or reinforcement, he knew that the Colossals would begin killing some of the prisoners for sport before long. So silently he crept into the camp, freeing each prisoner and escorting them back to the safety of Vanlund without the Colossals so much as noticing. For this he was given many medals, and made a Knight of Realm as his greatest honour.

—————————————-
This product was designed by Dungeon Master Stash for their November 2022 release, The Dragon Pact. They are a group of very talented artists who create high-quality tabletop miniatures and campaign materials.
We are proud to be a DM Stash licensed merchant.

$5.50

In stock

Free Shipping
On all orders of $35 or more

Viktor Trine

Description

Raised in Vulfkopt, Viktor as a child was both a padfoot urchin inside the city, and the apprentice of his hunter father outside. He learnt mastery of stealth, staying out of sight and seizing the moment both in and out of cities. Many of the skills he learnt as a hunter were also indispensable as a padfoot, and the same could be said the other way too.

However all good things must come to an end, and when we had just under twenty-winters to him, he was caught by the guard during a break in. A trap had foiled him, given away his cover and left him hanging in wait for the guards to arrest him. When asked if he would prefer to lose his hand or lose two years of his life in the Watchers, he chose the latter. So to Kaltwache he was sent, the largest fort of Greypeak’s Watchers. He became a tracker there, and tracking in snow was always easier than tracking through mud and dirt, and Oldavor had plenty of it.

His reputation grew among the Rangers there. For the first time in his life he felt proud of his talents beyond just the personal joy he could reap from it. Others respected and admired him, and he abandoned much of his old ways of thinking. When the two years were over, he had gathered an intricate knowledge of Colossal Tribal culture, as well as the megafauna of Oldavor. He returned to Vulfkopt, and though feeling disgraced, his father allowed Viktor to work with him as a hunter once again. Though it didn’t last long, a few months after that winter a royal procession summoned Viktor.

He was brought to look for the Crown Prince Hagrin after he had disappeared while travelling from Vanlund to Vulfkopt. With Viktor’s reputation, the Royal Court hoped he could provide aid into the matter. Thus he did, finding the Prince and his men captive in a nook tucked beneath the shadows of Donmeir Peaks, and concealed by the trees of Vermist Forest. Viktor did not call for help or reinforcement, he knew that the Colossals would begin killing some of the prisoners for sport before long. So silently he crept into the camp, freeing each prisoner and escorting them back to the safety of Vanlund without the Colossals so much as noticing. For this he was given many medals, and made a Knight of Realm as his greatest honour.

—————————————-
This product was designed by Dungeon Master Stash for their November 2022 release, The Dragon Pact. They are a group of very talented artists who create high-quality tabletop miniatures and campaign materials.
We are proud to be a DM Stash licensed merchant.

Additional information

Weight1.0 oz
Dimensions3.0 × 3.0 × 3.0 in
Color

Gray

Material

ABS-Like Resin

Scale

Size Class (D&D)

Reviews

There are no reviews yet.

Be the first to review “Viktor Trine”

This site uses Akismet to reduce spam. Learn how your comment data is processed.

The information below applies to most products on this site. Any exceptions will be noted in the individual item descriptions.

Size references (Medium, Large, Huge, etc.) are done at a 28mm(1″) scale using standard D&D rules. This means that minis will have a size commensurate with the diameter of their base:

  • Small/Tiny – 1″ diameter base or smaller (depends on the mini)
  • Medium – 1″ diameter base
  • Large – 2″ diameter base
  • Huge – 3″ diameter base
  • Gargantuan – typically uses a 4″ diameter base. If the base size is different, it will be noted in the listing.

32mm (heroic scale) miniatures may have bases that are slightly larger.

75mm (display scale) miniatures will typically have a base that is around 3″. Models in this size will have their actual dimensions in their description

  • Product images may include renders, special effects, and/or custom paint that may not be indicative of the received product. We will be adding actual photos of the printed objects as we produce them. If you would like us to send a photo of anything in our shop that doesn’t already have one prior to shipping, please let us know and we’ll be happy to oblige.
  • Unless otherwise specified, all products are 3d-printed in gray with either an ABS-like resin or PLA. This ensures the products are durable but still hold their detail
  • We still recommend handling the products with care as many have very fine, delicate features that can still be easily broken
  • Because of the production process, there may be slight variations, indentations, or rough edges that need to be cleaned up before use/painting
  • Some models require assembly, which may involve sanding, filing, and/or fillers for gaps and seams
  • Dice towers are printed hollow with 2.5mm thick walls. This is to ensure that we are able to provide them at a reasonable price but still have enough strength to hold up to use and packing/unpacking at the gaming table.
  • We perform a thorough inspection of every product before it’s shipped to ensure that it is something that we would be proud to display on our own tables.